![]() ![]() In each mission, some of these NPCs will have behaviours or scripted encounters that are specific to that mission for the most part, though each member of the cast follows their own directives. There are human NPCs with different agendas occupying different social strata, from thugs in the street to guardsmen, and from servants to the political elites that are, more often than not, your ultimate target. There’s the environment itself, which operates its own internal logic: keyholes to peek through, volatile oil canisters that power security devices, rats in the shadows and fish in the water. Each Dishonored level is a sandbox built out of carefully conceived moving pieces. As bodyguard-turned-fugitive assassin Corvo Attano, your pursuit of corrupt noblemen and shadowy conspirators can take many forms – including Dark Messiah-style derring-do – but the game encourages and rewards thoughtfulness, too. The game retained Dark Messiah’s kinetic melee system and relatively realistic physics, but shifted the emphasis onto murky stealth and murderous magic.
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